I enjoyed returning to the original games’ methods of witness interrogation which, aside from the ‘Psyche-Lock’ mechanic introduced in the second game, remain far more direct than the increasingly experimental and supernatural cross-examination techniques that were brought in with subsequent sequels, to varying degrees of success. ![]() ![]() The cases themselves hold up remarkably well thanks to writing that seamlessly swings from po-faced seriousness to tongue-in-cheek farce, and an overarching plot that takes storylines introduced in the first game and satisfyingly ties them off in the third. Play Phoenix Wright: Ace Attorney (see: Review), Phoenix Wright: Ace Attorney Justice For All (see: Review), and Phoenix Wright: Ace Attorney Trials and Tribulations (see: Review) collectively amount to around 60 hours of gameplay, with each game broken down into a series of individual trials comprised of several days of crime scene investigation, courtroom cross-examination, and no shortage of Phoenix Wright’s signature objection-raising desk slams.
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